Monday, August 17, 2009

Which System?

I have a strange issue. I am always rotating between three RPG systems. Can't decide which to use.
My all time favorite game and game system is the long out of print Top Secret/S.I. from TSR. I think it is one of the smoothest percentile based systems I've seen and I think it deserves a retro-clone treatment, like OSRIC or Four Colors (4C) (stripping the system out of the setting and using it as a generic gaming system for most types of games). The biggest mark against TS/S.I. is that the fan base is almost non-existent. There are many out there who love the game, but the number of people who still play and support it is shrinking. That holds a lot of weight for me.

The next game system I can't choose between is Savage Worlds. I have never actually played it, though I've read the rules many times and I really like the concepts- using die types for ability levels (d4 is low as d12 is very good). I even have a few of the campaign setting books. All of the Savage World products are incredibly well made. A good thing for Savage Worlds is that it has a fierce fan base. There are tons of resources to draw from for the system. One thing going against it is how married the system is to tactics and battle maps. My comfort is to rely on this aspect as little as possible. I've always been more about story than about the mechanics of combat. A good alternative for Savage Worlds may be the Cortex system that runs Serenity and Battlestar Galactica RPGs. Cortex is also die types for ability level, but appears to be more geared towards story than tactics.

The last system is True20. This one was a pretty good attempt to take 3rd edition Dungeons & Dragons (d20) and strip away a lot of the battle mat tactics out and have a near compatible d20 system. True20 is far easier than D&D and probably moves along much faster, as well. The fan base for True20 is out there, though I don't think it is as big as Savage Worlds. I even tried my had at contributing by starting the unofficial True20 Wiki page.

Monday, June 8, 2009

The Savage Worlds


Wednesday was a light pull-list day, meaning that of the comics I regularly get, only one title was on the shelf this week. I wasn't really interested in any back issues so I took a peek at the gaming area of the store. I was looking to see if there were any new releases for the Battlestar Galactica RPG. I have the core book and I was enjoying the RPG system, considering it for a home-brewed game with Leesha. What I found instead was Savage Worlds Explorer's Edition.

My favorite role playing game has always been Top Secret/S.I. Over the Christmas break I ran a game for my parents and Leesha and Cara using the Top Secret/S.I. system for a pulp/action setting. They really enjoyed it and I had a blast, but the system didn't feel right anymore. Since then I've been hunting for a game system that would fit my gaming better and be easy to use for non-gamers and young people who have no experience with the hobby. Over and over Savage Worlds was suggested. I was trying to move ahead with games I already had (like Top Secret/S.I. or Serenity/Battlestar or even d20). And Savage Worlds was out of print which made it pretty much an eBay purchase if I could get motivated enough to make that happen.

So when I found it on the shelf I instantly picked it up. And, its only about 1/3 the cost of most other RPG game books. Well, I haven't put it down since. I think this is the game system for me.

The newest edition (4th) of Dungeons & Dragons came out this weekend. Not that excited.

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