Wednesday, November 23, 2011

The Mastercraft RPG System

Mastercraft is the RPG system from Crafty Games. The company will be producing different genre roleplaying games that will all use this one unified system.

It's origins start with AEG and their espionage roleplaying game, Spycraft, which used Dungeons & Dragons 3.0 and even required those books to properly run it. Originally the game was conceived under the title Series Archer, but then the plan was to release with two product lines. There was the generic silver books which expanded every character class. The other line was a campaign setting that featured secret societies and psionic powers. This line was called Shadow Force Archer all in black covers.

AEG updated several rules with a licensed game, Stargate SG1, a Powered by Spycraft product with a core rule book and two supplements before being discontinued.

The next edition of Spycraft saw a complete overhaul of the system. In 2005, Spycraft 2.0 took the OGL as far as possible, it seemed. What came out the other end was an extremely detailed and very comprehensive game system that no other OGL system has yet reached. The book is huge and the rules are so detailed that it seemed most found it completely overwhelming. Many criticizims said that the game was trying to be too much of a general modern RPG toolkit instead of focusing on what was on the tin- spies.

With that, AEG discontinued the Spycraft game.

But that's not the end! The guys that created Spycraft and Spycraft 2.0 started Crafty Games, a the new company with the intent to continue the line and ultimately expand it into other genres.

Much of Spycraft 2.0's attention to detail stems from an active Living Campaign and organized play stemming from RPGA which justified such a high level of detail in the rules.

Fantasy Craft is the first and currently the only game released under the Mastercraft system in 2009. It is Crafty Games' fantasy genre toolkit which implemented Mastercraft as a streamlined and slimmed down version of many of the system improvements tried in Spycraft 2.0. The need for such rules for organized play isn't in as much demand these days. Fantasy Craft has seen a rather successful following with an abundance very positive reviews.

Last year Crafty Games officially announced the upcoming Spycraft Third Edition. It looks like the Third Edition of Spycraft will be a bit of a return to what the first edition was like with a more espionage flavored focus with the Fantasy Craft-compatible, Mastercraft system. Crafty plans on leaving other aspects of modern campaign settings to other Mastercraft releases, like for instance, the Ten Thousand Bullets campaign- which will focus on the criminal underworld.


What I like about the Mastercraft system and Spycraft 2.0 is the amount of what the industry calls CRUNCH. This is the d20 version of GURPS and I mean that in the best way. I believe GURPS is the best, most comprehensive system invented for the hobby. Mastercraft/Spycraft 2.0 comes the very closest to that level, closer than any other game OGL I've ever read. I used to believe I preferred system-lite games, but for some reason I find my obsessions lingering on these far more detailed systems instead. Mastercraft is turning out to be one of the best.

Friday, November 11, 2011

Beat Bond at His Own Game.

Found on the back of G.I. Joe A Real American Hero issue #66. This was out December, 1987.


Friday, October 21, 2011

Erin Esurance

Erin Esurance by MiloSaberhagen
Erin Esurance is a guilty pleasure of mine. I used to delight in the many commercials that starred her longing for the chance that the character and premise would grow beyond the ad campaign into a series or something. The tropes that the Esurance ad campaign used hit me in all the right buttons- spy girl in a S.H.I.E.L.D.-like uniform, gadgets, espionage action. Not sure what it had to do with insurance, but cool anyways.

Esurance has recently been assimilated by Allstate. This spells doom for Erin. Her espionage skills and gadgets may not be enough for her to get out of this one...

The demise of the Esurance cartoon girl as Allstate moves in?

Posted in dscriberwatch
The pink-haired, black-catsuit-wearing Esurance cartoon character, "Erin Esurance," may soon exit stage left leaving, however, in proverbial "good hands." In a note to its car insurance policy holders today, Esurance announced that it has been acquired by the nation's largest publicly-held personal lines insurance company, Allstate.
The companies will continue to run independently, according to a statement. "Your policy ID and coverages will remain the same and we'll continue to offer all the services we do today," policyholders were also told.

There was no immediate news on whether the two brands would eventually merge into one and, if so, which name would win out over the other. Bets are that this is the start of the end for Erin Esurance, a familiar commercial figure. Allsate's familiar "good hands" logo may well stay given that the company has been leader in the U.S. insurance industry for more than 80 decades and fully acquired Esurance, founded in 1998.
If the Esurance brand disappears, Erin could survive under the right scenario. That's what happened in the last decade when Pets.com collapsed. The popular sock puppet dog that carries a microphone in its paw was sold to 1-800-BAR-NONE, an auto loan firm that focused on giving drivers (and corporate mascots) a "second chance."
Erin Esurance by joeadonis
link

Erin Esurance Looks Like KP by Kimworld

Saturday, August 27, 2011

Tuesday, August 23, 2011

James Bond

BOND by RM73
An interesting article by Terence Bowman popped up on Den of the Geek today. It looks at the differences between literary characters and their film counterparts. In this post we'll look at Ian Fleming's 007, James Bond.

As a kid I remember discovering James Bond through my dad. He being a fan of the films guaranteed that I was going to be a fan, too. We even went to A View To A Kill in the theater!

Over the years I eventually saw films and appreciate them for what they are. However, getting into the Fleming novels AND gaining a perspective from film and video school revealed just how bad they really are. I believe that if you want to continue to like the Bond films, you must stay away from the novels.
James Bond author Ian Fleming once described Sean Connery, the first actor to play 007 on the big screen, as "a Glaswegian lorry driver who mangles my character". Many Fleming fans might be inclined to agree with that sentiment, though their issues may not lie solely with Connery.
The 1959 novel Goldfinger, for instance, opens with Bond sitting in a bar in Miami Airport. He’s just flown back from Central America, where he has just carried out an assignment to kill a drug dealer who was working for the Communists. As he sits there, Bond reflects on his deadly deeds in the line of duty. His internal musings on the nature of his dark and often brutal occupation depict a man questioning his own morality and place in the world. Fleming's writing in this part of the book is almost poignant in its existentialism.
Cut to the corresponding opening scene in the movie, Goldfinger. Connery, as Bond, on a similar mission, emerges out of a lake with a plastic duck on his head. He then takes off his wet suit to reveal that he is wearing a perfectly dry tuxedo underneath. Nothing can describe the difference between the Bond novels and the Bond films better than that comparison.
Described by Fleming as a “blunt instrument” rather than a hero, the literary Bond bore only a passing resemblance to his cinematic counterpart. Bond was a cool, detached and efficient killer in the service of his country, hence the term, “Licence to kill”. He rarely uttered a joke or a witty one-liner, least of all in regard to someone that he had just killed.
The actors that followed Connery in the role of Bond strayed to and from Fleming in varying degrees. Roger Moore played a highly camp character that happened to have the same name as Ian Fleming’s Bond. Timothy Dalton took over the role in 1987's The Living Daylights, and is often denigrated by critics as one of the worst Bonds ever. Ironically, Dalton is lauded by fans as one of the best. They see him as the only actor who truly brought the spirit of Fleming’s 007 to the role.
Pierce Brosnan took over the cinematic Bond mantle in GoldenEye in 1995. Brosnan's interpretation was something of a compromise between the lighter Bond of Connery, Lazenby or Moore, and the darker Bond of Fleming and Dalton.
Finally, Casino Royale, the Bond reboot of 2006 starring Daniel Craig as 007, brought back a darker Bond, even though he still wasn’t entirely based on Fleming’s work. Craig and the franchise both used Fleming, and at the same time did their own thing with the character. The result seemed to finally satisfy both fans and mass audiences alike.
link

This article strikes a cord with me. I prefer the original concept of the character over the various film versions.

As for the films, I really enjoy the music mainly. And the traditions that have stayed with the franchise throughout. I am enjoying the latest two films and hope to see more like them (especially the last one, Quantum of Solace- I think I'm the only person on Earth that liked it better than Casino Royal!).

Friday, August 19, 2011

Pole Position

The animated show called Pole Position was named after the Atari video game, but there was nothing in common between the show and the game other than they both featured cars. The show resembled the Americanized Japanese anime Speed Racer more than anything else. Perhaps there was a lot of influence from Knight Rider, too. The show is about three siblings who are agents for an investigative/secret agency that uses auto racing and stunts as a front. Even in the show's intro it lays out how these kid's parents were lost in the line of duty prior to the events of the show and their Uncle Zachery, head of the Pole Position Agency, acts as a surrogate father for the kids, or perhaps is the legal guardian. The agency issues the kids a semi-truck as a mobile base of operations and two cars that each have unique artificial intelligence as well as a wide array of gadgets that Q-Branch would be jealous over.  Dan drives the futuristic concept car named Roadie which sort of resembles a blue DeLorean. Tess drives the red 1965 convertible Ford Mustang named Wheels. Daisy is their younger sister who always gets involved with the case or mystery providing many-a plot point, getting kidnapped and what-not with her cohort, Kuma, who is a lemur or a hybrid monkey cat of some sort. Most animated shows of the '80s had a token animal companion with a highly irritating voice and Kuma was Pole Position's. However, they stayed one step in reality by keeping the creature as an intelligent animal with no ability to verbally speak.
Pole Position - by rsj

In 1984 Pole Position stood out beyond it's peers in several areas. The sci-fi of the show was fantastical, but never went over the top. Sure there were talking cars with artificial intelligence that displayed emotion, but the events and stunts were almost always within a believable boundary. There were hints at some elements of espionage and spies.

The show had a very smooth animated quality to it compared to many other shows of that era and even decades after. Where most other shows of it's type seemed very choppy with fewer frames of animation per second, Pole Position's integrity was etched into my memory as quality.

The musical score throughout each episode features variations of the theme song and fluctuates through many styles of music. There are some recognizable themes, all very nicely done. All of it was composed and arranged by Jef Labes under Saban Productions. He clarified some of the details behind the production of the music here:
Dear Jeffrywith1e,  I was actually the composer/arranger who wrote and produced the entire library of music for the whole Pole Position series, when I was a ghost writer for Saban Productions in L. A.  The actual theme song was composed by my boss, and I did the rest.  The same tactic was used to creat the library of music for Heathcliff, Kissifur, the Getalong Gang, Wolfrock, and several other shows, mostly the animation products of DIC production from Japan.  Saban Prod. specialized in Sat. morning cartoon soundtracks back in the early 80's, and eventually got into the full production of Power Rangers and other shows of that ilk.  I moved up to the Bay Area in 1985, and though I look back fondly on those busy days and nights in their studio in Studio City, I left behind the maelstrom for the quieter life in Marin.  Cheers, Jefwith1f 
Pole Position-Roadie by GI-Joe09
The show aged rather well. The music may be the one thing that really stands out as genuine '80s. In the concept car and the '65 Mustang make the show timeless. The character design also is nicely timeless. The show looks like it could air today. The entire series is available for free at this time on hulu. Check it out right here hulu.com/pole-position

I tell you what, my son loves this show. The only reason I even thought of it lately was a toy set he got from his grandparents for his 4th birthday. The Fisher-Price Shake N Go Xtreme Race Set. The two cars that came with it match the car's colors in the show. The designs vaguely do too. The blue car looks more modern and concept like Roadie and the red car has a more classic muscle car look similar to Wheels. I wonder if this was intentional on the part of some geek toy designer, but who knows. The toys are actually very cool. Each car has a tiny differential in their rear axle so there is a pretty sophisticated design going on in there (you can tell by spinning one rear wheel and seeing the opposite wheel spin in the other direction!). I think he thinks the show IS about these cars.

I think this setting could be good for a pulpy action roleplaying game. If I were to tackle it, I'd go with Savage Worlds or Ubiquity System and scrape the chase rules out of Spycraft 2.0. It could easily be done.

Tuesday, August 16, 2011

Gallagher Girls

The Gallagher Girls is a young adult series by Ally Carter which follows the adventures of Cammy "The Chameleon" Morgan who is a student at the Gallagher Academy for Exceptional Young Women (which is actually a training facility for young espionage agents!). Four books have been released in the series which is said to be six when it is all finished.

We've talked about the series here before. We see the series as a fantastic and exciting venue for teaching conservative values and positive character development for young women. They are also pretty darn entertaining (no matter what age).

Since our first look at the series, the fifth book has been announced, has a release date and cover art! Out of Sight, Out of Time will be released on March 20th, 2012.

The first two books establish a vivid portrayal of the universe in which the story develops- perhaps overly so. After you finish book one - I'd Tell You That I Love You, But Then I'd Have to Kill You you are left with a solid concept of who these characters are, where they live and what they do. But there really is no foreshadow of what's to come. The span of events and revelations from the end of the first book and the end of the fourth book (the last book at the time of this writing) is unbelievable. It's like the series grew up really fast. The first half of the series suffers from a lot of fluff. No one is really ever in danger. There are important characters introduced, but Carter sure takes her time getting to the real meat of the series. 

On her website, Carter states that she struggled with the 2nd book, Cross My Heart and Hope to Spy, which was the least of the four in my opinion, too. I speculate that she almost introduced some of the plot elements into book two that we see right out of the gate in book three. It probably was a good decision on her part. What now is maybe too long of a setting up for the series may have suffered stepping into the 3rd act in that second book. It could've made quite a cliffhanger, though. Even so, what we have in the end is good quality.

The last half of the series- Don't Judge a Girl By Her Cover and Only the Good Spy Young doesn't just turn up the action and danger, it's like suddenly just on! Full blast! These two books make for a very exciting espionage thriller, even for the young adult audience. I feel the first two books ought to be read for much back story, but it's the second two books that really make the Gallagher Girls books great.

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